Saturday, 18 February 2012
Thursday, 16 February 2012
Wednesday, 15 February 2012
Tuesday, 14 February 2012
Thursday, 26 January 2012
Geometry tour 2 on Vimeo (full screen)
Posted another version of the geometry tour on vimeo, to see if the quality is better. I think it is, esp in "couch mode", as with the link above. If that doesn't work, try here:
Tuesday, 24 January 2012
Geometry Tour: Light and Stone 2
Best viewed on youtube, and for some reason it looks best at 480p.
This is a test sketch that gives some idea of both the geometry and the spatial sequence of the form in the Light and Stone 2 video. This form is still not final, but progressing. In a nutshell, the form is defined by a sphere being grazed around its perimeter by cylinders that terminate in cones -- all in the negative, subtracted from a larger mass. The design process for the past several weeks has involved little more than tuning the many variables contained within that basic geometric structure. These iterations of incremental adjustment would not be reasonably possible without a parametric software like grasshopper. An explanation of the questions that this specific geometry answers will have to wait.
Modeled in Rhino/Grasshopper
Display mode: technical
Video rendered in Photoshop
Sunday, 22 January 2012
Light and Stone 2
Best viewed @ 720p on youtube.
Second light test of the composition of form and light as the sun moves throughout the day. Still very much in progress, and at a low render quality. At some point I will post an explanation of the geometry/grasshopper definition determining how this form is derived -- but generally I'm finding that an attempt to make a meaningful record of the process through this blog in real-time would consume too much time that needs to be going into the project deliverables. After the exhibition, I'll focus on putting together a clearer record on this blog.
Light Test: 7am -- 7pm
Every 6 min (0.1 hour increments)
Late March
Latitude similar to Vancouver
Interior looking East
Form modeled with Rhino/Grasshopper.
Rendered with Maxwell (renderings stopped while still grainy)
apointsubtracted.blogspot.com
www.rhino3d.com
www.grasshopper3d.com
www.maxwellrender.com
Sunday, 8 January 2012
Light and Stone
Best viewed at 720p on youtube.
In-progress sketch: composition of the form and light as the sun moves
throughout the day. Form is still in flux, and there is a bit of a mid-day lull that needs work, but this is a taste of work to date.
Light Test: 6am -- 7pm
Every 15 min
Late March
Latitude similar to Vancouver
Interior looking Southwest
Form modeled with Rhino/Grasshopper.
Rendered with Maxwell (renderings stopped while still grainy)
www.rhino3d.com
www.grasshopper3d.com
www.maxwellrender.com
Light Test: 6am -- 7pm
Every 15 min
Late March
Latitude similar to Vancouver
Interior looking Southwest
Form modeled with Rhino/Grasshopper.
Rendered with Maxwell (renderings stopped while still grainy)
www.rhino3d.com
www.grasshopper3d.com
www.maxwellrender.com
Sunday, 28 August 2011
SITE_Main Intervention 1_Area Zoom
Fairly late in the game it dawned on me that this project was going to require quite detailed digital models of natural rock formations, the geometry of which is of course highly varied and organic. Rhino isn't well suited to this, so for the larger scale models of the intervention sites the work is switching to Sculptris by Pixologic -- the closest thing I've seen to digital clay -- and fortunately, it is still in alpha phase of development, so free do download:
http://www.pixologic.com/sculptris/
Pictured here is the import from Rhino of the portion of the site model around Main Intervention 1, from here scupltris will be used to refine and develop features of the pre-intervention terrain.
Saturday, 20 August 2011
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